¶ Scene #0002 – The First Jumpspace

007-1106 to 014-1106: Martja and the crew of the Kalitá navigate their first Jumpspace, tending to the passengers and the ship alike and keeping an eye on their cargo. They ready themselves for the exit of Jumpspace and arrival at their destination of Beck's World.

Logged by Martja Challerson on 

Update Chaos Factor: chaos factor remains the same (5) as previous scene was neither chaotic, nor completely in control

Testing the Expected Scene: roll of 1d10: 7 versus the current Chaos Factor of 5

Scene progresses as expected

On board the Kalitá, in Jumpspace between Kinorb and Beck's World. Martja and the crew of the Kalitá need to keep their passengers happy, keep their cargo safe, and keep themselves as crew motivated.

Chaos Factor: 5

Threads List

Description
-1-2Martja must get the Kalitá safely to Beck's World
-3-4Martja must try to keep the passengers happy on their voyage
-5-6Martja must try to keep the cargo safe on the voyage
-7-8Martja must try to keep the crew motivated on their voyage

Characters List

Description
1-21-2Otto Flowers (Crew)
1-23-4Annie Wilson (Crew)
1-25-6James Bourgelat (Crew)
1-27-8The Kalitá (Ship)
1-29-10Dragomir Bernheim (High Passenger)
3-41-2Gebke Schnell (High Passenger)
3-43-4Pekka Zuo (High Passenger)
3-45-6Lamiya Kimball (High Passenger)
3-47-8Saime Cousins (High Passenger)
3-49-10Sieds Gentile (High Passenger)

The Jump Entry Meal

Jumpspace
Jumpspace

On board the Kalitá, in Jumpspace between Kinorb and Beck's World. (007-1106)

Dinner was expected at 2000 IST so I had a couple of hours to get myself ready and to continue some of my early research into Beck's World and see what our passengers were like.

From the rough data I could gather from the ship's library it appeared that he colony on the planet's surface was small, the residents eking out a simple existence under pre-fabricated domes. There was a small local military force known as the Thanes, keeping law and order in the town. Although there was an Imperial consulate listed in the Beck's Town, which was the name of the domes surrounding the downport, there was no note of the name of the consul or mention of their administration. A little further out from the town there were living quarters for some of the archaeologists and scientists from the University of Regina that were attending an Ancients' dig further afield. Quickly scanning the passenger list I tried to guess why my guests wanted to journey to such a desolate rock and started to form questions to use in small talk across the dinner table.

As the time for dinner approached I headed to the passenger lounge which took up most of the front of the upper deck. Annie had been hard at work preparing the Jump Entry meal and everything was laid out ready. After a few minutes the first passengers came from their staterooms and we engaged in idle chit-chat. When we were all there we sat down to eat.

Kalitá Passenger Lounge with passengers eating dinner with the captain and crew.
Kalitá Passenger Lounge with passengers eating dinner with the captain and crew. (Generated Image)

A seated dinner gave me more time to play the role of what I thought a captain of a merchant ship should be and tried to keep the passengers entertained in conversation, trying to show an interest in them. I will check with Annie whether my strategy worked well later.

Fate Question: Is the passenger Dragomir joining the Thanes on Beck's World?

Odds: Fifty/Fifty (could be muscle), Chaos Factor: 5, Chance: 50 (10/91)

Fate roll of 1d100: 84 [8,4] results in a No

Dragomir is not joining the Thanes, so the likely reason for his travel to Beck's World is to join up with and provide protection to the archaeologists at the Ancient dig site.


Fate Question: Is the passenger Gebke starting their new life off world on Beck's World?

Odds: Unlikely (not much at Beck's World), Chaos Factor: 5, Chance: 35 (7/88)

Fate roll of 1d100: 79 [7,9] results in a No

Gebke is not starting their new life on Beck's World and is likely getting away from Kinorb in the same manner as Martja. Perhaps Gebke will need travel further on when the Kalita goes beyond Beck's World?


Fate Question: Is the passenger Saime joining the dig?

Odds: Very Likely (scholar), Chaos Factor: 5, Chance: 75 (15/96)

Fate roll of 1d100: 33 [3,3] results in a Yes but also a Random Event

Random Event:

Random Event Focus roll of 1d100: 64 [6,4] results in Move away from a thread

Random Thread roll of 1d8: 3 results in Martja must try to keep the passengers happy on their voyage

Saime is unhappy with some aspect of the dig or Martja's questioning. She is likely unhappy about the pressure the local Thanes are putting on the archaeologists and may believe that Martja and the crew are supporting the Thanes.


Fate Question: Does Saime think the crew are helping the Thanes?

Odds: Likely (suspicious), Chaos Factor: 5, Chance: 65 (13/94)

Fate roll of 1d100: 13 [1,3] results in a Exceptional Yes

Saime believes that the crew are definitely helping the Thanes. It could be something to do with the crew, one of the other passengers, or even the cargo they are carrying.


Fate Question: Does Saime think the link is with the cargo?

Odds: Unlikely (based on the types of cargo, raw materials and computers), Chaos Factor: 5, Chance: 35 (7/88)

Fate roll of 1d100: 10 [1,0] results in a Yes

The problem appears to be something in the cargo that is being carried. Perhaps by one of the passengers or the cargo or freight that Martja picked up on Kinorb.

The rest of the passengers have stowed the following in the hold: Gebke's statue, Pekka's furniture and cases of jewellery, and Lamiya's pressure tent. The cargo and freight consists of: computers, food-grade vegetation, refined metals, ores, pharmaceuticals and currency.

The obvious candidates, therefore, are the pharmaceuticals and the currency. The currency, as it is unusual due to the flammable and perishable warnings, is the most likely, so we will use that.

I asked Commander Bernheim, who despite his years was looking resplendent in his dress uniform, if his intent was to assist or train the Thanes on Back's World with his military insight and training but I was rebuffed on that suggestion, as he told me that it was the University of Regina that had commissioned him to provide his services to the dig team. Whether that was for his military knowledge or another skill of his I could not fathom. The most elderly of our passengers, an old Scout called Pekka Zuo entered the conversation to ask if that was to provide protection to the archaeologists, to which Bernheim tried not to answer but I assumed it was so, though protection from what I did not understand.

As Mr Zuo kept the commander busy I began to talk to Gebke Schnell, asking if they were heading to Beck's World to start afresh away from the growing conflict on Kinorb. It didn't appear so, however. She was a little guarded, but it sounded like she may be wanting to travel further on from Beck's World and I could already see Annie making a mental note as she attended to the table and overheard our conversation.

With Bernheim joining the dig I asked the same question of Saime Cousins, who had indicated that she was a scholar and was visiting the dig. As I asked further I must have accidentally mentioned something sensitive as Saime's demeanour switched. She became a little aggressive, suggesting that I was working for the Thanes, supplying them with information and collateral and even went as far as mentioning that she had seen the cargo crate of currency being loaded into the hold when she had arrived and knew, just knew, that it was to be delivered to the Thanes who would use the money to hire more thugs and shut down the dig site.

Despite my protestations she became very upset and headed back to her stateroom. The other passengers mostly appeared sympathetic, but Secretary Kimball (who I assumed was visiting the consulate, but had not had time to ask) and Sieds Gentle both retired to their rooms very quickly. I fear that Annie and I may have a lot of work to get the passengers happy again and ensure that the reputation of the Kalitá is not tarnished.

#0001 — 007-1106 @ 1800 to 007-1106 @ 2100 IST Ω

After the Meal

Jumpspace
Jumpspace

On board the Kalitá, in Jumpspace between Kinorb and Beck's World. (007-1106)

When all of the passengers had finally left the lounge Annie and I had a quick discussion. She was going to go and see if she could placate Saime before she went to sleep. Better now than leaving it until morning. Annie would know better than me in these situations, so I left that to her and decided to head down to the cargo bay to inspect the crates containing the currency that Saime had seemed to get very upset about.

Heading down to the lower deck in the lift I quickly turned to the fore cargo bay entry. Punching in the code let the door open and I went into the cold and darkness of the vast space. There were some emergency lights, softly glowing at the sides and on the floor, but I switched on the overheads to make things easier.

Kalitá Cargo deck with crates of cargo safely stowed.
Kalitá Cargo deck with crates of cargo safely stowed. (Generated Image)

The cargo manifest display was quick to search and to identify the crates that contained the currency and it was a quick walk around the bay to isolate the crates themselves.

There were nine crates in all, standard displacement ton containers. If this was paper currency there could be an enormous amount within them, especially if there were all full. There would be millions of notes. However, if the currency was truly valuable then it would be unlikely to be shipped via freight. Something that Saime should be made aware of.

Fate Question: Does the currency shipment belong to the Thanes as Saime suggests?

Odds: Fifty/Fifty (could be for anyone), Chaos Factor: 5, Chance: 50 (10/91)

Fate roll of 1d100: 70 [7,0] results in a No

The shipment is not for the Thanes, it is for somebody else. For Martja to know this, the shipment recipient must be known to Martja as someone who is not in league with the Thanes. The most likely groups here would be either the archaeologists at the dig the single official Imperial representative at the consulate.


Fate Question: Does the currency shipment belong to the Imperial Consulate?

Odds: Very Likely (not many other options), Chaos Factor: 5, Chance: 75 (15/96)

Fate roll of 1d100: 14 [1,4] results in a Exceptional Yes

The shipment is definitely intended for the Imperial Consulate, so much so that it is very, very obvious. Almost as though someone wanted it to be obvious that a high-value amount of currency was being sent to the consul.

Based on the manifest and the markings on the shipment crates the currency was definitely intended for the Imperial Consulate. The consul was listed as Fedic Jocan on the shipment, a representative of the Duchy of Regina and the only official from the Imperium on Beck's World.

With no more to be found in the cargo bay I left and headed back to my quarters to await any update from Annie.

Calm down an irate passenger: Steward (SOC, Difficult 10+); 1D Minutes

Annie's Steward Skill is +2; Using SOC of 9 (+1)

Annie will take time to reduce the skill roll to Average 8+ by taking 1Dx10 Minutes

Skill roll of 2d6+2+1: 6 [2,1] results in an effect of -2 (Average Failure, chain -2)

Duration is 1d6x10: 20 [2] resulting in 20 minute(s)

Annie fails to calm down Saime, taking 20 minutes to do so.

Annie knocked politely at my door about fifteen minutes after I had returned. She had not been able to calm Saime down fully, although she still thought she might be able to. I told Annie about the currency crates and their intended destination and she seemed happy about that and would see to Saime in the morning.

#0002 — 007-1106 @ 2100 to 007-1106 @ 2300 IST Ω

The Rest of the Voyage

Jumpspace
Jumpspace

On board the Kalitá, in Jumpspace between Kinorb and Beck's World. (008-1106)

Early in the morning Annie had taken breakfast to Saime's stateroom and had managed to engage her in conversation about the currency shipment and what was happening at Beck's World.

Calm down an irate passenger: Steward (SOC, Difficult 10+); 1D Minutes

Annie's Steward Skill is +2; Using SOC of 9 (+1)

Annie will take time to reduce the skill roll to Average 8+ by taking 1Dx10 Minutes

Annie will tell Saime about the destination of the currency cargo and will receive a Boon to the roll

Skill roll of 3d6+2+1: 12 [3,4,5] results in an effect of +4 (Average Success, chain +2)

Duration is 1d6x10: 20 [2] resulting in 20 minute(s)

Annie succeeds at calming down Saime, taking 20 minutes to do so.

Saime had calmed down somewhat and listened carefully to what Annie had to say about the currency being intended for the Imperial Consulate rather than any paramilitary regime on the planet. It appeared to rectify the situation and we seemed back on track to have a quiet jump.

For the rest of the day I made sure that the passengers were all being well looked after as well as checking in with James, Annie and Otto.

James had taken the starboard stateroom just aft of the bridge and commandeered the room at the other side of the corridor, the smallest room of them all, as a tiny medbay. It was thin and long in there, with just about enough room for a thin gurney, but at least there was somewhere for him to lay out his medic apparatus, though hopefully it wouldn't need to be used.

Kalitá Medbay.
Kalitá Medbay. (Generated Image)

Annie was a whirl of activity most of the day, making sure that the passengers had everything they needed. She had also managed to arrange the corner of the lower deck common area into a useful kitchen and food preparation area. A simple curtain separated it from the rest of the room so that the crew could still use the area to relax when they wanted.

Kalitá Kitchen.
Kalitá Kitchen. (Generated Image)

Otto had one of the staterooms nearest my own quarters, however he spent most of his time in engineering close to the drives. He was not happy that one of the thrusters was not working to full capacity and had started to strip and clean parts of it.

Kalitá Engineering.
Kalitá Engineering. (Generated Image)

With everything seemingly in order I've managed to get some time to myself and have begun to study more about Beck's World so that we have some information to decide on how best to go about selling the trade goods we have and see where we might go after there.

#0003 — 008-1106 @ 0800 to 008-1106 @ 1900 IST Ω

Jump Encounters

Jumpspace
Jumpspace

On board the Kalitá, in Jumpspace between Kinorb and Beck's World. (009-1106)

With some study of Beck's World the previous evening, and the day to day life of being onboard a ship in jumpspace beginning to seem normal, there begins a time to relax a little and plan for when we finally return to normal space.

Onboard Event: On board the Kalitá, in Jumpspace between Kinorb and Beck's World.

Onboard Event[1] roll of 1d66: 33 [3,3] results in Sensors are producing false readings. Or are they? If so, why?

Time to relax didn't seem to be an option, though, as Otto pinged me say that the sensors were acting "funny" and he couldn't get to the bottom of it. As part of the first survey of the ship when Otto had come on board on Kinorb we had discovered there were a few issues with the sensors, that, in conjunction with the drive efficiency and the contamination of the cargo area were likely the reason that Lollops had passed on the ship to me.

Fate Question: Are the sensors giving false readings?

Odds: Very Likely (they are damaged), Chaos Factor: 5, Chance: 75 (15/96)

Fate roll of 1d100: 47 [4,7] results in a Yes

The readings are are false and are caused by the issues.

With some investigation we determined that the readings were in fact part of the issues. Between us we thought it would be best just to place a temporary jury-rigged patch on the sensors for now and then see if we have the capital available to get them fixed properly when we get to Beck's World.

Jury-rig a patch to mitigate sensor issues: Electronics (Sensors) (INT, Difficult 10+); 1D Hours

Otto's Electronics (Sensors) Skill is +1; Using INT of 11 (+1)

Otto will take time to reduce the skill roll to Average 8+ by taking 1Dx4 Hours

Skill roll of 2d6+1+1: 10 [3,5] results in an effect of +2 (Average Success, chain +2)

Duration is 1d6x4: 20 [5] resulting in 20 hour(s)

Otto succeeds at jury-rigging a patch for the sensors, taking 20 hours to do so. They remain at -1 to usage, but false readings are no longer a problem.

Otto has spent most of the day on the patch and says he will be working well into the night. I think he's enjoying himself really.

#0004 — 009-1106 @ 1500 to 009-1106 @ 1800 IST Ω

Out of Jump

Beck's World (Spinward Marches/Regina/2204)
Beck's World

On board the Kalitá, leaving Jumpspace and heading to the surface of Beck's World. (014-1106)

The rest of the jump passed without any incident. Annie worked tirelessly to keep all of the passengers happy and satisfied and Otto did a good job in keeping the sensors operational and within parameters. James kept himself to himself most of the journey, happy to spend time between his stateroom and the medbay and was not needed by any of the passengers fortunately.

As we got closer to the predicted jump exit time we let the passengers know and asked them to wait safely in their staterooms whilst we took our crew positions; Annie and I on the bridge, Otto in engineering and James in the medbay.

The transition from jumpspace to the Beck's World system was seamless and after a brief sensor check to confirm location we let the passengers know that we had arrived in system. Meanwhile, the comms and computer systems kicked in to discover communication buoys[2] and I collected a passive sensor sweep to determine any close traffic.

Frontier Route Encounter: (Starport D)

DM of +1 due to Population is 6+

Route Encounter roll of 2d6+1: 5 [2,2] results in No Encounter

Although our sensor suite has had its problems, it looked clear that the passive radar scan indicated no other ships within at least a thousand clicks. However, the chatter from the comms buoy came through quickly and the basic information about the Beck's World system, including the starport co-ordinates, was fed into the computers.

With trajectories and orbits confirmed I set a course for the starport — a simple dirtside affair — and gave Annie the nod to let the passengers know we had arrived in system safely.

The next six hours or so we relatively uneventful, travelling through the blackness on a pre-computed course needed little attention and apart from announcing deceleration halfway through the voyage the time passed slowly and without incident.

As we came closer we could just about see the mainworld in front of us, its blackness almost hidden in space. The red streaks across its surface, however, gave it away and as we approached orbit we could make out the red and orange lava fields, the planet looking scorched and burnt, with rough mountains and volcanoes scattering the surface.

Beck's World as seen from the Kalitá on approach.
Beck's World as seen from the Kalitá on approach. (Generated Image)

Gradually we moved into an orbit and sent out a communication request to the starport. An automated beacon replied only a couple of minutes later giving us a flight path to their secondary pad, along with the prices for berthing and fuel which were, to say the least, expensive for the facilities. There was no alternative, however, so course was set.

The passengers were asked to head to the lounge and strap themselves into the seating, with Annie accompanying them, as much for safety as well as giving them an opportunity to view the descent and the planet through the lounge windows. As we descended, the view was lost as we dove through vast ash clouds, black and swirling, but soon we pushed through and were greeted by a dull red glow from the veins of lava on the surface. Cracks and vents and the occasional towering volcano spewed the smoke into the atmosphere, which was thick and heavy. Soon, the starport and colony came into view, a gaggle of habitation domes and prefabricated shelters on the shore of a milky-blue lake, the first that we had seen on our descent.

The main colony at Beck's World. From the Kalitá before landing.
The main colony at Beck's World. From the Kalitá before landing. (Generated Image)

The request came through from the automated starport beacon to take over the helm for landing and I gladly accepted. The Kalitá slowed, maneouvered about, and then finally came to rest on the pad. We had landed.

#0005 — 014-1106 @ 1230 to 014-1106 @ 2100 IST Ω

[1] Onboard events are taken from the Merchant Ship table.

  1. Elliot, Paul — Solo (Zozer Games, 2019), p.76

[2] In-system communication buoys are used in most regions of Imperial charted space

  1. link and reference tbc (house rules under construction)